Rockstar Games has not shared much information about its next game, GTA 6. However, there are many reports and rumors. Stay with Gymfa.
Last year’s unfortunate revelation, following the hacking of the account of a Rockstar Toronto branch developer by hacker group Lapsus$, uncannily revealed a large amount of information about the most anticipated game of the decade. After months of work and research, and with the help of sources, we have managed to obtain some rather interesting information about the technical improvements that will probably be present in GTA 6, especially thanks to the evolution of the RAGE graphics engine.
The evolution of the RAGE game engine
Since its inception, Rockstar Games’ cutting-edge gaming engine, abbreviated as RAGE, has continued to evolve and become one of the most powerful engines in the video game industry.
History of engine improvements since Grand Theft Auto V:
RAGE 7 (GTA V): This version brought several innovations such as improved programming engine, DirectX 11 implementation and improved memory management. After 10 years, it is still one of the most effective versions.
RAGE 8 (RDR 2): This version features innovations in artificial intelligence, weather management, volumetric effects, and implementation of DirectX 12 APIs. Interaction with NPCs in this engine is one of the most advanced in the industry today.
Due to the use of version 9 of the RAGE engine for GTA 6, the new version will fundamentally innovate in the following areas:
- Game physics (real-time physical simulation of water, better vehicle transformation, etc.)
- More realistic time management (morning, day, evening and night)
- Rendering quality (texture, lighting, volumetric clouds, etc.)
- Artificial intelligence (interaction with NPCs, police reaction, etc.)
The graphical gap between Red Dead Redemption 2 and GTA 6 is expected to be greater than the graphical gap between GTA 5 and Red Dead Redemption 2.
If a company launches a cultural product that becomes the most profitable product ever, it’s pointless to speculate about the next project’s heavily revised spec targets, which is why Rockstar Games is coming up with a new version of the engine. RAGE is probably going to give us something we haven’t seen before in the video game industry.
Here’s a 3D animation from 2016 that best shows the physics and technical quality of the water we’ll see in GTA 6:
Rockstar Games has decided to develop a new technology related to water physics and use it in its next project, GTA 6. The team responsible for this mission is called “RAGE Technology Group”, which is a subsidiary of the San Diego branch of Rockstar (Rockstar San Diego).
This team consists of 20 engineers with deep knowledge of programming, real-time physics simulation, understanding of memory considerations, linear algebra, trigonometry, matrix mathematics, etc. After months of research, testing, and optimization, California studio engineers have achieved the feat of physically simulating water in an open world video game in real time.
The ocean will play an important role in the world of GTA 6, and new activities such as surfing will be possible (although this has not yet been confirmed).
Thanks to a significant increase in the number of polygons compared to GTA 5, there have been many improvements to vehicle physics. These changes allow for more accurate shapes and thus more realistic crashes. From now on, car customization will not only affect the exterior, but also the driving experience.
Either way, that’s what Rockstar and the San Diego team are aiming for with the new version of the RAGE engine. For example, installing a spoiler on your vehicle may be helpful for your transportation during severe storms. The balance between realism and arcade mode is managed to maintain the same driving experience as GTA 5, so don’t worry about this key element.
GTA 6 will be the first installment in the Grand Theft Auto franchise to feature physically simulated lighting. This is made possible by a material called PBR (Physics Based Rendering). PBR is a set of technologies that give materials physical optical properties (reflectance, roughness, etc.).
These technologies became available since 2018 thanks to RAGE 8 (Red Dead Redemption 2), which was based on PBR rendering. This makes textures more realistic in relation to lighting for a more immersive experience during day and night. According to reports, the 6th edition of the franchise is set in Vice City, and as a city known for its nightlife, it was necessary to allow players to experience a more realistic immersion during the night.
There will be a real weather system that will affect the environment and gameplay. The wind hits the vegetation and creates waves that disturb the peace and quiet of the beach. Rain and wind affect your driving on high-speed trips. Sunrises and sunsets will be more realistic than ever, and nights are more disturbing.
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